RPGsimple
A barebones procedurally generated roguelike rpg inspired by Slay the Spire, old-school Final Fantasy, Pokémon and other RPG classics. Make your character however you like, bust out of prison, find a play style that works for you, and see how far you can get!
Good "luck". You will need it.
(if you are trying to play on mobile, switch between mobile and desktop mode before starting your playthrough to see what works best for your device)
The game is in Beta right now. There is currently no cutscene at the ending or new game plus, but when you finish floor 17 the game is finished. Please, enjoy the game as it is so far, and if you encounter any glitches or particularly tough encounters post a comment below. Any general feedback or criticism is also welcome.
big things are coming...
(Detailed patch notes are available in the Developer Log section below)
Beta 1.3 - 9/4/26
Beta 1.23.3 - 8/13/26
Beta 1.23.2 - 8/4/26
Beta 1.23.1 - 8/3/26
Beta 1.22 - 7/29/26
Beta 1.21 - 7/28/26
Beta 1.2 - 7/20/26
Beta 1.11 - 3/6/25
Beta 1.1 - 2/9/25
Beta 1.0 - 1/27/25
Alpha - 12/24/24
| Updated | 2 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | patricklydon |
| Genre | Role Playing |
| Made with | GameMaker |
| Tags | No AI, Pixel Art, Procedural Generation |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Mouse, Touchscreen |
| Accessibility | One button |
| Content | No generative AI was used |
Development log
- Pre-Beta Patch Notes2 days ago
- Beta Roadmap - post 1.34 days ago
- Beta 1.3 - The Class Update19 days ago
- Beta 1.23.3 - Ally alignment + confrontation41 days ago
- Beta 1.23.2 - tooltips50 days ago
- Beta 1.23.1 - unequipping51 days ago
- Beta 1.22 text box speeds57 days ago
- Beta 1.21 - Object Permanence57 days ago





Comments
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Hey :)
I played a round and wrote down some thoughts. I am sure you are aware of some and they will be tackled in the future but maybe you are not aware of all of it. Good job though keep grinding!
- I would expect the sliders to keep sliding when I have the mouse button down but left the hitbox of the slider but currently, it stops (if that makes sense)
- If I try to delete the name I entered with backspace I have to press multiple times I cannot just hold to delete
- I would start at lvl 1, not lvl 0
- Larger icons for the map would be nice
- When increasing Mind etc. it would be nice to see on hove what the increase will do. Right now I have to guess what happens and press
- I would like to know exactly how much damage my attack does and how much HP the opponents have. So it feels less random and you have more control as a player
- Make the hp left a decimal limited to X numbers after a decimal. Right now it reads 5.999999999999999999996
The next floor button is overlapping at the moment with the grey thing
- When visualizing when whose turn is try to do it more clearly. My recommendation look at a fight scene from "Battle Brothers" they have a timeline for this
- just clicking on the sprite of the enemy would be nicer when attacking, not the button
- I can buy 2 times a knife but for different prices. What is the difference
Thank you for playing! yes most of the bugs you mentioned are known. I appreciate your more personal input on other matters, noted. <3