Beta 1.11 - no more floating point errors!
The way your HP is displayed has been changed, and compromises have been made to better the experience of every user. Your HP will no longer ever appear rounded to 13 places. Now, your HP is ALWAYS truncated to 2 decimal places, even if it isn't necessary (i.e. 12.00 or 10.20 or something similar). As much as I liked how clean the other method looked when it worked (clean flat numbers with no decimals when possible), I'm willing to sacrifice some of those points for a system that is less prone to failure. All these changes apply to your Ally's HP as well, of course.
Also in this update, hatchlings were completely reworked. Initially they were made to have the same stat ratio as dragons just weaker numbers. This lead to them being completely insignificant by the time you are fighting them. They were outclassed by their contemporaries (hawks and demons) and made no impact at all when placed next to a dragon for a boss fight. You should never encounter a new enemy late in the game and think "oh good, I can handle that easily".
So, they have been given a new stat spread to help separate them and give them a niche that they can fill. I've also given them their own sprite, the regular dragon sprite looked ridiculous all shrunken down like that.
TL;DR
Floating point visual errors fixed
Hatchlings were updated: +mind +body -spirit, new sprite!
Files
RPGsimple
A quick adventure.
Status | Prototype |
Author | patricklydon |
Genre | Role Playing |
Tags | No AI, Pixel Art, Procedural Generation |
Languages | English |
Accessibility | One button |
More posts
- Beta 1.1 - The Music Update!Feb 09, 2025
- Beta released to public!Jan 27, 2025
Leave a comment
Log in with itch.io to leave a comment.